Conquering the world gets old even with that, due to size. But if I have to fight "Stealth fighters vs. Maybe in Spacewar Ho!, where you could at least stack up big piles of ships rather than having to move units manually. I've never really enjoyed attrition warfare. Islands also means most of my cities are coastal, so can make use of harbors for 2/0/3 ocean food and trade to fuel growth. On hard mode I tend to fall behind on initial tech - probably due to their cheating and having 100% science rate - but islands means enough isolation to catch up, and then republican rapture + harbor + Michaeloangelo's Cathedral = sudden growth spurt. Not helped by freecol being in Java and kind of slow, plus the management means multi-minute turns, while Freeciv can go to "hit enter" mode for a while.įreeciv I've gotten really good at the islands/republic combo. I hit the micromanagement fatigue limit first. I won Colonization back in the day I haven't declared independence yet in Freecol. Given some high prices, and being tax-free, it's often more lucrative than trading with Europe, I think. (Dutch second.) I really suspect trade is worth more than looting them could be worth, though. The former probably comes from easy mode - lots of unclaimed land, and low alarm levels, plus playing French my first game. I'd feel guiliter now, but mostly I was finding little need to fight them and massively lucrative trade with them. I remember looting Indian settlements back then. I'd played Civ and maybe Civ II and Colonization years ago in college. (Getting harder and harder to educate people, unlimited trade wagons, being able to refuse Founding Father development.) Freecol apes the classic, though with some putative improvements of its own. The 2009 Civ IV: Colonization thread struck me with sounding like a fairly different game in various ways. Administrator theOPEN.I see a few old games for Civilization and Colonization, but not a lot, and I've been playing too much of these free clones. In practice, it is known to run on Linux and Windows, as well. Released under the GNU General Public License, FreeCol is free and open source software.įreeCol is mostly programmed in Java and should thus be platform-independent. T07:47:53+00:00 Strategy Games Free Strategy Games,Freecol,Open Source Strategy Games,Strategy Games FreeCol is a 4X video game, a clone of Sid Meier's Colonization. In each settlement the player can also build up industrial buildings to convert raw materials into processed goods, which sell for more in Europe, providing a significant economic advance. The player may trade with Europe using various natural resources which are produced in settlements or acquired from trade with natives. Most specialist can be trained for gold in Europe or come as settlers for free, but certain specialist, namely the “expert fur trapper”, the “master cotton planter”, the “master tobacco planter” and the “master sugar planter” can only be trained at certain native settlements. Specialists are not necessary for anything, because in FreeCol any unit can be assigned any task, but specialist are considerably more productive when assigned in their trade. Native settlements can also teach the player’s colonists and turn them into specialist. Native settlements can be traded with to gain gold or they can be conquered for treasure. FreeCol starts in the year 1492 and can be won by either declaring independence and defeating an army from the motherland, or by defeating the colonies of all the competing European powers by the year 1600.Īnother important factor are the numerous settlements of different Native American nations. The game is played by building settlements and moving units such as ships, workers and soldiers on a map. In FreeCol the player leads the colony of a European power in the New World, engaging in production, trade and warfare. Moreover, in addition to the classical Colonization rules, it features an additional ruleset that incorporates ideas that didn’t make it to the final version of Meier’s game, requests by fans and original concepts like new European players with new national bonuses. While remaining faithful to the original in terms of mechanics and gameplay, Freecol sports a new set of redesigned graphics. In practice, it is known to run on Linux and Windows, as well as Mac OS X (with some limitations). FreeCol is a 4X video game, a clone of Sid Meier’s Colonization.
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